Skills Overview

Each hero has a specific set of skills, both active and passive. For some of the heroes, there are also smash skills.

Smash
Sword 1/2/3/3-1/4/5: Smash attacks automatically activated from using a combination of light and heavy attacks. Requires a long sword.

Active
Guard:

Counter Attack:

Heavy Stander:

Holy Shield:

Passive
Breathing Battle:

Long Sword Mastery:

Long Hammer Mastery:

Shield Mastery:

Smash
Spear 1/2/3/4/5

Sword 1/2/3/4/5

Active
Gliding Fury:

Liberate:

Spirit of Berserker:

Spirit of Wind:

Slip Dash:

Slip Through:

Windmill:

Passive
Dual Sword Mastery:

Dual Spear Mastery:

Breathing Battle:

Active
Regeneration: Instantly recovers all SP and removes any other cooldowns.

Magic Arrow: Basic skill. Shoots a bolt a set distance in target direction, damaging all enemies caught in the line.

Mercury Binder: Binds all opponents to a specific area, preventing them from moving.

Revive:

Ice Bolt:

Create Golem: Summons a golem crafted out of obstructions within the environment.

Create Fire Golem: Not certain, but this may be the name for the turret Evy has been shown standing near within some videos.

Mana Pistol:

Gravity Reverse: Pulls all objects within a radius upward, then drops everything.

Fire Bolt: Basic Skill. After a long charge-up time, blasts all opponents within an area for a large amount of damage.

Create Life energy:

Refilling:

Healing:

Passive
Golem Mastery:

Magic Mastery:

Staff Mastery:

Kai (Archer)
Not implemented.

Karok (Hammer-hero)
Not implemented.

Active
Campfire: Creates a pile of sticks in front of the hero. If a wooden object is placed on top of this for a few seconds, it lights a campfire, destroying the object in the process. If a hero sits near a fire, they regenerate health slowly. It regenerates at an even slower rate should the hero be moving while near the campfire.

Passive
Light Armor Mastery: Reduces the weight of all light armor (second lightest type).

Will Training:

Defense:

Meditation:

Weight Mastery:

Dexterity Training:

Subweapon Mastery:

Life Force:

Battle Will:

Smash Mastery:

Stamina Mastery:

Stone Skin:

Strength Training:

Equipment Knowledge:

Fight Back:

Knowledge of the Battle:

Heavy Armor Mastery: Reduces the weight of all heavy armor (second heaviest type).

Develop Intelligence:

Cloth Armor Mastery: Reduces the weight of all cloth armor (lightest type).

Combat Mastery:

Critical Hit:

Plate Armor Mastery: Reduces the weight of all plate armor (heaviest type).

The Flame of Life:

Recovery Knowledge:

Rest: